Before I post this in the bugs section of the site, I wanted to enquire if anybody else is currently having this problem as traditionally it didn't exist.
Currently in the latest stable release of Construct 2 (v190) and version 1536 of the Intel XDK, I am unable to get any audio playing within a game.
My experience is that when I include the Audio object in Construct 2 and export via the Android export option to Intel XDK and build via the Android Crosswalk build. The game will only run if I don't use the preload audio files option (Set within Construct 2), and I don't trigger any Audio object related actions in the game. If I do, the game simply quits on my Android device.
I am now testing with the audio template .Capx (Example: Audio Effects) to ensure it wasn't an issue with my game in particular. And I have run into the same issue. When the Audio Object actions are triggered such as 'play' the game quits.
I have tried this with including the various Cordova plugins in the Intel XDK such as 'media', 'audio' even a few others and in different combinations. But I am still unable to get a game to play sound. If I preload the sound files, the game also exits.
I just wanted to know if anybody else is currently experiencing this. As with older Intel XDK versions and Construct 2 versions, there doesn't seem to be an issue. Even as close back as a month ago, with some people reporting in the forums that they could get the sound work in their Android Crosswalk games..