It seems like im not able to load up or save my instance variable that ive chosen to represent an Unlocked/Locked state.
All of my Globals load up and save just fine.
Right now when the player touches the confirm button inside the store it saves using this code.
Webstorage-->Set Local Key"GunUnlock" To TurretGun_BttnFam.UnlockedGun
When i load the game from the first layout i use this code.
Set UnlockedGun To int(WebStorage.LocalValue("GunUnlock"))
Im not understanding why it will not save my chosen variable,am i doing something wrong?