I searched the forum for WebGL related issues and information and all of the threads that came up were rather old and talked of issues around two years ago
We have some games that appear to function just fine without WebGL but others that don't, I have a game that has physics and I'm seeing a drop from 60FPS to around 25FPS when WebGL is not used (On Chrome-Windows-Desktop).
The question I have is, is there any good reason not to just compile all games with use WebGL, or is there a risk of this causing issues?
The challenge being we'll never really know of the impact unless a user informs us due to the large amount of devices/browser versions out there.
Perhaps all of the bugs mentioned in the old threads in here an no longer an issue?
We are compiling on C2 R279