> > Wenutz
> > ultrafop
> > Yes this shader draw stones; this mean math calculation drop some fps, but running 60fps on my computer -ati gfxcard.
> > ... however try and play with the released version, it's a bit faster now..
> Hey there Gigatron
> I tested it and the performance is definitely much better. However, if there are more than 9 or 10 stones on screen, my fps drops from 60 to somewhere around 49. I'm running it on a nvidia GTX 560 with an old i7 and 6 gigs of ram.
For maximum speed on C2 side , try to make little sprite like 32*32 or 64*64 block and use scale on events.
With this way you can show more stones on screen but with low quality.
In this example i have removed, starfield, explosion fx , and reduced stone sprite to 8x8. Then
if i use random scale like 0.1+random(0.5) .. it's working well.
Hey thanks, that really helped. I still saw a bit of a slowdown at one point when a bunch of large ones randomly culminated but with some tweaking I'm sure it can be workable. Thanks for the time and the cool effect!
The link for the download doesn't seem to be working for me though.