I notice this shader now has ugly looking solid lines around the edge of the image with C2 r198 at least with a 256x256 image. Are there any settings I'm messing up that should be set a certain way for this shader to display right?
EDIT: It appear setting the sampling to linear causes this issue after I had further time to test. It appears to work fine in point sampling mode but I can't use point because my trees that sway in the breeze look crappy with point sampling. =X And plus this still wasn't an issue for me before as I'd been using linear sampling for a while with the mode 7 effect.