Hi nice people
Found usefull city bg for shoot them up and platform games... ofcourse converted
faster than light.. This fx is not based on timer this mean it's not animated until player or scrollx moved.
Let's see this example move caracter with arrows..
http://gigatron3k.free.fr/html5/C2/FX/citybg
in the same idea ..
http://gigatron3k.free.fr/html5/C2/FX/checkerbg
raytraced detection ;
http://gigatron3k.free.fr/html5/C2/FX/checkerbg2
Let's continue with pattern Bg;
http://gigatron3k.free.fr/html5/C2/FX/patternbg
Last for today ; added 2 layers glsl 8 layer star scrolling this mean native power of gpu used;
http://gigatron3k.free.fr/html5/C2/FX/starbg
Continue for november fx;
Fish eye like fx ;
http://gigatron3k.free.fr/html5/C2/FX/unkbg
Checker not released demo:
http://gigatron3k.free.fr/html5/C2/FX/checker
Last word; Today i have worked with Background fx no - timer based; all fx are now based on position.x of player movement;
Enjoy the progress...
BTW: A year ago I was not able to convert these effects. Today it is possible by hundreds of hours spent in front of the PC. What I mean by that ... to get to something you MUST work ...