ViewportLeft expression

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  • 2 posts
  • Problem Description

    I am not sure, but i think the viewportleft positive and negatives are in reverse. ViewportLeft("layer")-obj_player.width seems to check on the right side of the player, but should be the left side. If i change to ViewportLeft("layer")+objplayer.width it checks the left side, but it should be right side.

    Attach a Capx ... ftbug.capx

    Description of Capx

    Moves player onscreen with WASD keys, and has a zelda style viewport pan when you get to the edge of the screen.

    Steps to Reproduce Bug

    • move the player off the right edge of screen. wait until it finishes scrolling.
    • move the player off the left edge of screen.

    Observed Result

    Viewport scrolls before the player is outside view.

    Expected Result

    Viewport scroll will only trigger once the player is outside the view. Like the right side

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 7 64 bit

    Construct 2 Version ID

    version 166

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  • Closing, please follow the guidelines and submit a minimal project; if there really is a problem with the expression it should be possible to create an example .capx with less than 60 events. As it is it's difficult to tell it's not just a mistake in your own events.

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