I am using the UserMedia to do text-to-speech to read out the game as part of an accessibility jam. It works fine for short pieces of text but when I put in a longer text to be spoken it speaks it, but never seems to release. I use the 'Is Speaking' property to do other things but that flag never gets turned off during long text. I added a red 'speaking' sprite to indicate when 'Is Speaking' is on or off. It never turns off after the first text is read.
Attach a Capx
Description of Capx
Has a text object with a large amount of text and 4 text 'buttons' below. When you click on them they should use the text to speech and read out their text contents.
Steps to Reproduce Bug
- click one of the buttons, it reads and a red square is visible while talking.
- click the large text box, it reads but the red square never goes away after it's finished speaking.
Notice the red sprite in the top left stays on after reading the large amount of text.
The red sprite in the top left should disappear when the text has been read.
- Chrome: (YES)
- FireFox: (NO)
- Internet Explorer: (NO)
Operating System and Service Pack
Windows 8.1 U1
Construct 2 Version ID
R168 64bit Steam