Sorry my bad english...
This is my first project as multiplayer game. I'm very happy because I have finished basic features as I expected although I got many problems related networking syncing.
For a few days I observe and testing my project to see if the basic game play and performance work as what I want. Finally I got problem with something that I can not handle by myself. I don't know what I have to do.
This is brief of my problems:
Attach a Capx
Description of Capx
this is simple movement right, left, up, down multiplayer game
Steps to Reproduce Bug
- make the Browser gets highly process, you can try to open alot of websites in another tabs and open another software until the browser get freezed at a moment. It assumed that you have make complex project that consume high resources.
- move the char, then it will make a clone / trail / duplicate at previous position
When the game starts and the system is on stable condition, the game is work nice as expected, but it will gets crazy when CPU get high process. The sprite makes clone itself on the previous position just like the system didn't have chance to remove it. So, I assume that if CPU or network latency get high process, construct did not execute event frame by frame properly.
The system remove sprite properly when it move / the events execute frame by frame properly even if the CPU or latency get high process.
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
- Android (YES)
Operating System and Service Pack
Windows 7 & Android
Construct 2 Version ID
Construct 2 Release 244 (64bit)
I use Container Pluggin and link it to the char sprite and and attributs then syncing the container to the host.
I hope you've got what I describe above. I'm very confusing to solve this problem. I hope you can fix the bug so I can finish my project on alpha version. So, please help me.. my project is nearly perfect... the problem is very annoying me... my fate on your hand now.