Touching overlapped instances will return nothing.

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  • 5 posts
  • Link to .capx file (required!):

    Steps to reproduce:

    1. Touch the sprite to get instance variable.

    2. Change current layer.

    3. Touch another instance of same sprite in new layer.

    4. No instance variable returned if these 2 instance are overlapped.

    Observed result:

    Touching overlapped instances of same sprite gets nothing returned.

    Expected result:

    Should get overlapped instances' variable with correct condition.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    CocoonJS: yes

    Operating system & service pack:


    Construct 2 version:


    <img src="" border="0">

    <img src="" border="0">

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  • Closing, please follow the guidelines (we need your .capx)

  • Sorry, pasted the wrong link.

    Here's the capx.

  • It's not no instance is returned but many instances are returned if overlapped, use a "for each button" in a sub event after the "on touched Button" to retrieve each instance of Button touched

    So your code is not working when is no a unique answer.

    Can't be seen and can't be touched is different, blind people see nothing but can touch many things ! ... so all your visible tests do nothing but you can add a condition "Button is on layer" with the "for each button" to retrieve only all touched buttons on a specific layer and in your case and because you have only one button on each layer you will get a unique answer.

  • Closing as not a bug, just a mistake in your events.

    'On touched button' picks all three instances if you touch where they all overlap - it doesn't care which layers are visible. Then you have a system 'Layer Button.LayerName is visible' condition, which since is a system condition only checks one instance (Button.LayerName can only return one value even through three instances are picked, so it just returns the first). Solution: add 'For each button' just below 'On touched button' so you forcibly check every instance.

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