When using a tilemap based level I have a bomb going off after 3 seconds of being lit, but it seems no matter how I arrange it that Erase Tile Range action produces a Uncaught Abort() at Error with physics. I have literally disabled every part of my code and this is the only line that creates the error.
Wait 3 seconds
Erase Tile Range
X: TilePlanet.PositionToTileX(abs(bomb.ImagePointX(0) - 128)) + 1
Y: TilePlanet.PositionToTileY(abs(bomb.ImagePointY(0) - 128)) + 1
UPDATE: I have tried limiting to one at a time and using Erase Tile Range in other fashions This action always seems to produce this error after awile. I have also used Erase Tile marching the 8 x 8 square range and erasing each tile manually and it still produces this same error.
Description of Capx
____ Concise description of what this CapX does ____
It is a side view game with physics items that allows you to light matches, bombs and those bombs explode the terrain in order to dig.
Steps to Reproduce Bug
Simply using Erase Tile Range Whatsoever
Operating System and Service Pack
____ Your operating system and service pack ____
Windows 7 SP 1
Construct 2 Version ID
____ Exact version ID of Construct 2 you're using ____
Release 244 (32-bit)