____ A concise description of your problem here ____
We recently ran into a red loading bar on testing our project. This occurred only after the addition of another "character animation." These are about 50x100 (*with 250 frames each).
Upon testing we were able to determine that it was not the size of the file, but the frame count that caused a problem. The test run is requesting too many calls from the local server, and returning a "insufficient resources" error code.
Removing the character sprite solves the problem, but now we have to delete 5+ chars just to run it, and then ctrl-Z them back in (this is very frustrating).
The export works fine, but this is because construct compiles sprite animations into singular sprite sheets, while in the IDE it does not (nor does it allow animations to be held as single sheets).
Attach a Capx
____ Upload a Capx to this post ____
dl.dropboxusercontent.com/u/575 ... ample.capx
Description of Capx
____ Concise description of what this CapX does ____
This cap holds 30+ mock character animations, it simulates the test server request overload.
Steps to Reproduce Bug
- Step 1 - Add enough frames (approximately 6000+).
- Step 2 - Test run from IDE
- Step 3 - Be frustrated!
____ What happens? ____
Red loading bar, failure to load images.
____ What do you expect to happen? ____
To load the images as it should, or allow single sprite sheets to be workable in the IDE.
- Chrome: (YES)
- FireFox: (NO)
- Internet Explorer: (Why?)
Operating System and Service Pack
____ Your operating system and service pack ____
Construct 2 Version ID
____ Exact version ID of Construct 2 you're using ____