After succesful conversion SFX'es not detected by Construct

0 favourites
  • 5 posts
From the Asset Store
Casino? money? who knows? but the target is the same!
  • Problem Description

    So after I convert in Construct any not reccomended audio format to a reccomended and it moves to project folders and even playable by itself , a selection list in sound object never display this sound to play. Have this bug for a long time. First notised on revision about 175. Changed Widows since that time.

    Steps to Reproduce Bug

      [1] Put inside mp3 file. [2] Allow conversion to OGG, but receive AAC. [3] Get a succesful conversion [4] Create event to play sound through sound object. [5] Try to choose sound through list.

    Observed Result

    Soud file is not visible in list.

    Expected Result

    To be able to play converted sounds.

    Operating System and Service Pack

    Windows 7 x64 SP1

    Construct 2 Version ID

    212.2 (64bit) Personal License Steam

  • Hope somday fix will come out T_T

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • No Ogg files means the editor won't see them, it is strangely not a bug but a design choice, ogg is the main format C2 supports, m4a is just a backup in case the ogg file cannot be read by the targetted browser/wrapper, both files are always required for full support though, but ogg is required for C2 to let you select the sound in the lists.

    At least that is how it worked before, unless I misunderstood your question.

    Also no capx to demonstrate which can result in a close bug.

  • What Aphrodite has stated is correct and covered in the Manual, specifically:

    [quote:1xbj1xrx]Construct 2 favours the Ogg Vorbis format. When choosing a sound in the event system, only .ogg files are listed. A .m4a file is considered a back-up to the .ogg file for browsers which do not support Ogg Vorbis. This also means if you import a .m4a file with no corresponding .ogg file, it will not be listed in the event system. This is by design.

  • Closing as by design. We recommend importing 16-bit PCM WAV files. MP3 files cannot be transcoded to Ogg Vorbis. C2 regards Ogg Vorbis files as your set of sound effects, and MPEG-4 AAC (.m4a) are optional alternative files in case the browser does not support .ogg.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)