starting and stopping a bullet changes it's angle of motion
Attach a Capx
https://www.dropbox.com/s/8xd2jhlp399yt ... .capx?dl=0
Description of Capx
starts and stops all bullets every 0.25 seconds
Steps to Reproduce Bug
Bullets change angle of motion
Bullets continue at current angle of motion
Operating System and Service Pack
Win 7 SP1
Construct 2 Version ID
C2 x64 v245
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Maybe try timescale instead.
This has been reported a few times before. A stopped bullet has no angle of motion, because it's not moving, so it goes to 0. So it's just the way the maths works out. You just need to set the angle of motion after setting the speed.