If you mirror or rotate a sprite image in the editor then the origin moves as you might expect. The origin position coordinates do not update with the new position. You have to close/open the editor to get them to refresh.
Attach a Capx
No need - use blank project.
Description of Capx
Steps to Reproduce Bug
- Set sprite origin to a non-centre position
- Rotate/mirror/flip the image
- Observe origin coordinates
The indicated coordinates do not update to reflect the new position of the origin.
The coordinates should update to show the correct origin position.
Operating System and Service Pack
Construct 2 Version ID
r216 64 bit. This happens on r216 32 bit version also.