Sprite animations not playing as per their properties

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2D fighting template based in the game that defined the fighting games genre.
  • Problem Description

    Sprite animations not playing as per their properties. They 'listen' only to their 'default' properties, rather than their own.

    Attach a Capx


    Description of Capx

    Displayed are two of the same sprite. One is set to the "Default" Animation, and the other set to "Dud". The speed properties of the "Default" animation are set to "0" and the speed properties of the "Dud" animation are set to "5".

    Observed Result

    Both animations remain stationary, and don't animate.

    Expected Result

    The left one (Default) should remain stationary, and the right one (Dud) should animate at the speed set in the properties of "5"

    Operating System and Service Pack

    Windows 10 64bit

    Construct 2 Version ID


    The only way to get the animation to actually start playing, is to send an action telling it to play... it should not work this way... it should obey the properties set by the animation; otherwise there is no point of setting properties.

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  • Indeed a bug

    If you swap it (default has 5 speed, second one has 0) it works as you would expect. So it seems like it the first animation has 0 speed, C2 will never tell this object to play any animations

  • Should be fixed in the next build, thanks.

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