Sprite animations not playing as per their properties. They 'listen' only to their 'default' properties, rather than their own.
Attach a Capx
Description of Capx
Displayed are two of the same sprite. One is set to the "Default" Animation, and the other set to "Dud". The speed properties of the "Default" animation are set to "0" and the speed properties of the "Dud" animation are set to "5".
Both animations remain stationary, and don't animate.
The left one (Default) should remain stationary, and the right one (Dud) should animate at the speed set in the properties of "5"
Operating System and Service Pack
Windows 10 64bit
Construct 2 Version ID
The only way to get the animation to actually start playing, is to send an action telling it to play... it should not work this way... it should obey the properties set by the animation; otherwise there is no point of setting properties.