Shift+Crop inconsistency

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  • Problem Description

    related to the first post of the second page of

    Basically, shift+Crop does not work in a consistent way across layouts depending on one thing: has this layout been opened during this session or not?

    Attach a Capx

    Attached

    Description of Capx

    Layout 2 and 3 are dupplicates of layout one (You can open layout 2 to verify that but DO NOT OPEN LAYOUT 3 as the bug won't reproduce if you open it in the same session as you crop shift)

    Steps to Reproduce Bug

    • Open Capx
    • Open layout 2 to see it is identical to layout 1, then close layout 2 (don't open layout 3 at this point)
    • open the sprite image editor and shift+crop it
    • Open layout 2, still the same, all is fine
    • Open layout 3 (you did not opened it earlier, remember), it should be different to layout 1 and 2 (sprite stretched)

    Observed Result

    On layout 3, the sprite texture has been resized, but the sprite object himself has not been resized, and so crop+Shift broke its look (not only inconsistent compared to layout 1 and 2, but also break the whole point of using cropping as it should be painless!)

    Expected Result

    Layout 3 to be like layout 1 and 2 (texture resized of course but also object resized to has a painless operation that will not break it).

    Affected Browsers

    • Editor bug

    Operating System and Service Pack

    Windows 7 home edition, 64-bit

    Construct 2 Version ID

    r190 stable (did not had time to test on the beta)

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  • Thanks for the report, this should be fixed in the next build.

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