Tilemaps with shadowcaster behavior cast incorrect shadows with artifacts.
Attach a Capx
Description of Capx
Simple tilemap with solid and shadowcaster behaviours. The shadowlight object and glow/mask object are both moved to a player sprite that can be moved using the platform behaviour. The shadowlight height is set to zero and should cast long shadows.
Steps to Reproduce Bug
- Run Layout and move player around the platforms.
- Observe the limit to the cast shadow.
Example showing the end of a cast shadow, as if the height of the light source was not zero:
Tilemaps do not cast shadows with artifacts.
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
Construct 2 Version ID
r229 64 bit.