Set angle and set rotate speed bug

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  • Problem Description

    I have set construct 2 to reset the rotate speed and angle to 0 every time the actor collides with a platform, but this doesn't seem to happen every time. It's really hard to explain.

    Attach a Capx

    Capx over 2MB so cannot be attached.

    Link to my drive: ... sp=sharing

    Description of Capx

    It's an arcade platformer

    Steps to Reproduce Bug

    • Open up arcade mode (it happens on all types, but seems easier to reproduce on arcade mode)
    • This bits tricky, as the bird collide with the platform, click quickly, whilst still trying to not die. If done correctly the bird will begin to spin round.

    Observed Result

    If you continue to play sometimes the bird will spin faster/slower, however it won't stop spinning despite the fact that it should reset to angle 0 and speed 0 each collision.

    Expected Result

    The bird should start spinning in the first place, but once it does, it should reset to 0 after colliding with a platform.

    Operating System and Service Pack

    Windows 7 SP1

    Construct 2 Version ID

    R190 64 bit

  • I've now added a video example of the bug in the drive, to show what happens and it also shows the value of the rotate speed variables both at 0.

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  • Closing, please follow the bug report guidelines:

    1. Only test the latest version of C2, in case we already fixed it.

    2. Provide a minimal .capx made from scratch to prove it is a bug and not the very common case of people reporting mistakes in their own events as bugs

    3. I can't open this project since it appears to depend on a modified version of the CocoonJS plugin that is incompatible with the one that ships with Construct 2. We cannot accept bug reports relying on third-party plugins or modifications, so you need to report issues using only the unmodified official version of all plugins.

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