Now I'm doing my biggest game on Construct 2.
I have encountered some nasty bugs in C2Runtime.
I have a sprite that has Platform behavior, and the same object with Solid behavior that pushes it.
So, if a sprite with Platform behavior has a state of "mirror" or a width less than 0, then when you push it to the right, it starts to "jump", it breaks the mechanics in my game.
This bug only occurs with an object that has a reflection or negative width value.
This is happening only with C2runtime in C3runtime it works correctly.