Scale and sound problem iOS

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From the Asset Store
Grenade Sound Library contains: 135 sounds 50 grenade sounds and 85 surface sounds
  • Problem Description

    ____ Scaling problem: oversized graphics, you can only see 1/4 of app, but collision box is at the normal position. No sound/music. Same problem in empty app without any plugins. ____

    Attach a Capx

    ____ https://drive.google.com/open?id=0B8jC2fN8cZwdc3A0eHhId0MtV0E ____

    Description of Capx

    ____ 6 sprites, palying sound when touch any sprite, working good in browser ____

    Steps to Reproduce Bug

      [1] Export cordova app with WKVebWiew [2] Upload to cocon.io [3] Select Canvas+ and delete crosswalk webview plugin, select Ad Hoc plugin, all plugins are latest [4] Compile app->run on iPhone 4S (9.3.5)->cocoon splash->2-5 sec of black screen-> run app with scale problem and without sound

    Observed Result

    ____ Scale problem, no sound ____

    Expected Result

    ____ App runs good ____

    Affected Browsers

    no problem in browsers, only on iphone after compilation

    Operating System and Service Pack

    ____ iPhone 4S (9.3.5) ____

    Construct 2 Version ID

    ____ Same problem on 230, 239 and 240(beta) versions ____

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  • Closing as won't fix, we haven't supported Canvas+ for a long time. Please only file bugs that occur in real web browser engines.

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