I'm making a tablet board game, where players can 90 degree rotate the Square layout to where they are sitting around the tablet, without sliding the tablet itself.
The example is the pan zoom example I used so players can zoom and pan around the game board.
The UI stays put so they can hit buttons without having to pan around looking for them.
The UI text boxes after rotating float in diagonal directions even though Parallax for their layer is 0,0. That didn't bother me, as sprite fonts seem to work, and I will switch the text to them.
However the Sprite collision polys also scroll the same way. As you can see in the example, the button sprite stays put, but to click it you have to click between the text arrows where ever they happen to be, even though they are all on the same 0,0 layer.
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Description of Capx
The only event added to your "Example: Touch Zooming" is #1, which rotates the Layout. (and LayoutAngle to the text, to confirm it wasn't out of range)
The layout was switched to Square, matching my original. (Fullscreen settings didn't seem to have any effect.)
Collision paths were only used for button touches.
Steps to Reproduce Bug
Operating System and Service Pack
Windows 7 64 bit
Construct 2 Version ID
first noticed in r190 now using r191
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Thanks, turned out some of the math involved with rotated parallaxed layers was wrong. I managed to fix both issues, so both collision detection and the positioning of text objects is now correct.