Resizing sprite in editor Bug

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  • Problem Description

    Sprite has a height of 2 pixels. If you have Snap to Grid enabled, when you drag the side handle to resize only the width, it will also resize the height to 0 pixels.

    Attach a Capx!AhHSZHEulqh_gXRpC62zMW9CPFzl

    Description of Capx

    have a sprite with height of 2 pixels, and snap to grid enabled.

    Steps to Reproduce Bug

    • Click and drag the right resize handle (not the corner), so you only resize the width.

    Observed Result

    It inadvertently resizes the height.

    Expected Result

    It should keep the same height as before the drag.

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    vista sp2

    Construct 2 Version ID


  • I don't think this is a bug. It is because your grid size (8x8) is larger the the sprite height. If you changed your grid size to 1x1 the resize wouldn't happen.

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  • Burvey , you can define a grid width and grid height. If I pull the re-size handle that constrains the re-sizing to only one dimension, it should do just that. It shouldn't incorporate both dimensions. This is obviously a bug, or usability issue that should be fixed.

  • That's what snap to grid does. If you have an 8x8 grid then when you resize a sprite it will resize to 0,8,16,24 etc. It doesn't matter if the sprite started out as 2x2 or not. If you want one of the dimensions not to snap then you need to either turn off snap to grid or set up your grid differently (2x8 for example). Think of it like this, the grid is a square, so whatever you're resizing has to take the size of that square because you are snapping to that square. If the object is too small to do so it will default to 0.

  • Should be fixed in the next build. So long as you grab a handle that only resizes on one axis, then the snap is only applied to that axis. If you grab a corner it still resizes both axes like it does already.

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