It's not lerping correctly - or am I missing something?
System: "something" -> Sprite | Set angle to anglelerp(self.Angle, 45, dt)
Red square indicates current angle of the sprite.
<img src="http://dl.dropbox.com/u/34375299/Construct%202/bugs/alerp01.jpg" border="0" />
Works as it should, nothings wrong here.
But if sprite angle is changed to something different than 0, like here for example:
<img src="http://dl.dropbox.com/u/34375299/Construct%202/bugs/alerp02.jpg" border="0" />
Sprites angle should rotate to "green" position instead it's going all the way to "red" position (original angle position).