C2 r71; Windows 7 32 bit; FireFox 8.0; GeForce 9400 GT
Core 2 Duo E8400 3.00 GHz; 3,00 GB RAM
I think this may be a bug.
I'm trying to make a "pushout" event to prevent attached parts of the player to get into solid objects.
This is my take at it:
*Instructions: Just run to the left.
However, it seems that the "Repeat" ignores any conditional of it's sub-events but still executes their actions. So, instead of pushing the player just the right amount out of the solid, it is moving it 20 pixels to the left.
Can you confirm that something is going wrong?