[R240] Overlapping issue

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Units do not overlap each other and use different ways if there are several free ways.
  • Problem Description

    I was trying to reproduce a collision check for this topic (viewtopic.php?f=151&t=184942), when I discovered this possible issue.

    The Pick Overlapping Point is not working in some circunstancies. This is a very simplified version of my sample file.

    When the player is bellow the last platform and jump, he will fall through it, not triggering the event, also, it happen on the higher platform of the middle region when you're over the middle platform and trying to jump over the higher one.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/470 ... point.capx

    Description of Capx

    The Ground object is a solid object, disabled when the player is not touching it with his bottom point and enabled when he is touching it.

    Steps to Reproduce Bug

    • Jump trying to reach the top of one platform;
    • Walk and try another platforms;

    Observed Result

    Observe some platforms in some circunstancies not triggering the event properly;

    Expected Result

    Always when the player is overlapping the platform with his point 1 should trigger the event to turn the platform a solid, but i'ts not happening;

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (N/A)

    Operating System and Service Pack

    Windows 10 fully updated

    Construct 2 Version ID

    R240

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  • i encountered something similar also, but i downgraded to r239 so is not i think related? or it is?

  • I'm not sure exactly what you're reporting here. When you say "not triggering the event properly", which of the 11 events are you referring to? What exactly are you expecting to happen and what do you observe instead?

  • Ashley, you can move it to non-bugs. We where trying to check if the Player was overlapping a platform using the "pick object by overlapping point" for a custom and specific platform behavior, but the point being checked was set only 1 pixel bellow the player, so, increasing it solved the problem. This is the type of thing we didn't figured out in the first try.

    Thank you for tanking time to check it.

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