With platform disabled: collision checks per sec = 0 (of course)
With platform enabled and player does not move: collision checks per sec = 100-110 (sure)
With platform enabled and player moves: collision checks per sec = 400-500 (yea, why not)
Ok, I get that all things metter- layers, number of objects and instances, effects and so on, I understand that. And maybe that is not direct impact of C2. I just would like to know, why my laptop makes frame drops running project with one layer, four objects and no effects.
With that simple project I got 60fps with disabled and 55fps with enabled platform bahavior and player stand still. Nothing much? Really? It's so simple, that such situation should hove no place at all.