In Chrome and nw.js (and partially in Firefox), demanding an audio file to play at an object causes a hesitation in all playing audio - for the first play call only.
Attach a Capx
link to capx
Description of Capx
A background audio loop plays; there is a listener object and another object to play the sound from. When you press the space-bar an audio file is played from the second sprite.
Steps to Reproduce Bug
- Run the layout, press space bar
In Chrome and nw.js the first press of the space bar causes the background audio loop to pause momentarily, while the "thump" audio does not play. Subsequent audio calls work correctly.
The audio should play at first demand without causing other audio files to hesitate.
- Chrome: (YES)
- FireFox: (YES, partially)
- Internet Explorer: (NO)
- nw.js (YES)
Operating System and Service Pack
Construct 2 Version ID
r226 64 bit