I've attached Timer behavior to a "Text" Family object and assigned number of ball to to each team (Team1=2 ,Team2= 3,Team3=6)
Each timer event, the text object will be updated with total of picked count of their respective ball. However it displays the picked count incorrectly ? All 3 team display 4.
Attach a Capx
Description of Capx
It just consist text family with timer behavior which will update their text with Ball.PickedCount expression. Each ball already have instance variable "team1", team2" and "team3" and has been arranged bellow their respective team.
All team text object also has instance variable team with value of "team1","team2" and "team3" .
Steps to Reproduce Bug
- Run the capx.
- All team will display value of 4 ?
All team display total of picked count 4 which is kinda weird since I don't know how it comes up with that number
Each team display the correct value. E.g Team1=2 , Team2=3, Team3=6
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
Windows 8.1 Pro
Construct 2 Version ID