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This change fixed it:
in the Audio plugin:
@ -2726,7 +2726,7 @
// upon resume: first resume the whole context
[li]if (!s && context["resume"])[/li]
[/ul]+ if (!s && context && context["resume"])
var i, len;
@ -2734,7 +2734,7 @
// after suspend: also suspend the whole context
[li]if (s && context["suspend"])[/li]
[/ul]+ if (s && context && context["suspend"])
For some unknown reasons, context might probably be null during a few frames and then the audio kicks in back.
[b]Operating System and Service Pack[/b]
[b]Construct 2 Version ID[/b]
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This change was already made in r187!
Ah! my bad (: I didn't update 'cause in 187 there's a potential breaking change and well... I don't have time to deal with it at work =), anyway that's neat, thanks.