I guess this is a question of whether this is supported or not first, then I'll know whether it's a bug or not...
If I call "load image from URL" for a sprite object, and then SAVE the game state and then LOAD it again, should I expect the URL image to still remain?
Spoiler alert, the URL image doesn't seem to remain -- but perhaps this is expected?
If not, I'll create a CAPX and update this thread.
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No, the image is not saved to savegames. In principle any network-related state is not saved to savegames (such as websocket connections, AJAX requests etc) since it is not easily possible, or would massively bloat the size of the savegame. Closing as not a bug.