Link to .capx file (required! If link is blocked remove the http and www parts):
Steps to reproduce:
1. Create animation in Spriter where each frame has own image, like importing a sprite sheet;
2. Set Default pivot other than middle, and paste it to every image;
3. Import scml/scon to Construct.
Here's my Spriter animation file:
First sprite of animation, when imported to Construct have the pivot in correct position, but others sprites from same animation have Construct default pivot (middle).
Every sprite created when imported to construct should have the pivot as defined in scml/scon. In this case, all of them are set to bottom in Spriter, should be bottom in C2.
Wrong pivot breaks collision polygon, so I have to set each sprite pivot to correct position after the import. It seems that scml object draw with the correct pivot from scml/scon, and C2 draw collision with the sprite wrong pivot. I've enabled the draw collision polygon debug code on sprite plugin and saw this offset.
Internet Explorer: yes/no
Operating system & service pack:
Windows 7 Ultimate
Construct 2 version: