Link to .capx file (required!):
https://dl.dropboxusercontent.com/u/3954039/Temp/tileset_runtime_visual_errors.capx
Steps to reproduce:
1. Use the Tilemap (or SpriteFont) plugin
Observed result:
My onboard GPU Intel� G33/G31 causes the tileset (and the SpriteFont plugin) to be displayed incorrectly at runtime:
http://puu.sh/5heB8.png
This is the result when you run it:
http://puu.sh/5heEi.png
Expected result:
Correct display at runtime
Browsers affected:
Chrome: yes
Firefox: not tested
Internet Explorer: yes
Operating system & service pack:
Windows 7 Professional
Construct 2 version:
r150 (plus previous versions for SpriteFont)
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It displays fine for me. This is obviously a GFX card driver issue so I can't see what you expect to be done about it, unfortunately.
Closing: chalk that one up to a driver bug (if tiled backgrounds display wrong, the same issue would cause that here as well - broken non-power-of-two texture support). Looks fine here as well.