Link to .capx file (required!):
Steps to reproduce:
1. preview capx, or export to ipad
2. click screen
3. click button for next layout comparison
On Ipad 3 multiple instances of tiled bg slow fps rather quickly.
Im getting a slow down after 30- 40 instances
Sprite on the other hand, while no where near as good as desktop does not slow down as quickly. I got well over a hundred instances before any noticeable difference.
While this is not webgl related, you would expect at least the same results.
Not sure if I would call this a bug
Internet Explorer: no
Ipad Safari: yes
Operating system & service pack:
Construct 2 version:
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Hmm... don't think this is a bug, it's just Safari seems slower than usual at rendering tiled backgrounds. Wherever WebGL is supported they ought to be equally fast.