[r124] Stopping Instances of the same sound

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From the Asset Store
Grenade Sound Library contains: 135 sounds 50 grenade sounds and 85 surface sounds
  • Link to .capx file (required!):

    destroyInstanceSound.capx

    Steps to reproduce:

    You can drag&drop the red sprite to hear the effect of the 4 positionned sound

    When you click on a blue sprite, it is destroyed and the sound they "emit" should stop.

    Observed result:

    Only if you destroy the instance with the highest IID will you stop all sounds.

    Else the positionned sound are still playing their sound on position.

    Expected result:

    When I destroy a sprite, the associated positionned sound should be destroyed

    I looked into the audio plugin.

    The cause of this, is that when getAudioBuffer is called it will return the same AudioBuffer for the 4 sounds.

    So in getAudioInstance, this AudioBuffer will see it's playTagWhenReady property overwritten by a new tag each time until the last enemy instance.

    I couldn't quite find why the C2AudioInstances's tag does the same but they do (probably in request.onload in C2AudioBuffer's constructor).

    Then, when the stop action is executed the 3 first tags won't be recognized.

    So none of the positionned sound will stop.

    Browsers affected:

    Chrome: yes

    Firefox: probably

    Internet Explorer: probably

    Operating system & service pack:

    Windows server 2008 r2 SP1

    Construct 2 version:

    r124

    Blood Type:

    O+

    Joke level:

    -InfiniteYann2013-04-09 20:51:19

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  • Thanks, should be fixed in next build.

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