[r120.2] Platform jump Behavior

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  • Original thread was moved to closed bugs. Unless bug is resolved in versions beyond [r120.2]. still persists and easily reproducible and modifiable.

    Original Thread: scirra.com/forum/topic63900.html

    Link to .capx file (required!):


    Contains CAPX (saved in [r119]) along with exports (bug exported from [r120.2])

    Steps to reproduce:

    0. Open BUG export OR Open CapX file in [r120.2] and Preview

    1. Hold Right/Left into a 2 tile high wall

    2. Push jump

    3. Continue holding left/right

    Observed result:

    Sprite jumps then immediately goes on platform

    Expected result:

    Sprite jumps and finishes jump with arch while going right/left.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack: Windows 7 x64

    Construct 2 version: [r120.2] x64


    The issue seems to be affected by changing platforming variables. In the previous thread I modified the jumpstrength in the capx file to 300, and it only affected 3 tile high walls instead of only 2 tile high walls.

    I have included the exported project as well both from [r119] and [r120.2], as the bug is noticeable upon export.

    Looking into it, it could be the bugfix from r120 which is messing it up:

    Bug Fix     Platform: possible 1px hover before triggering 'On land'

    It's the only thing that seems to have changed in platforming since [r119]

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  • Ah, I see now. Thanks, should be fixed in the next build.

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