Original thread was moved to closed bugs. Unless bug is resolved in versions beyond [r120.2]. still persists and easily reproducible and modifiable.
Original Thread: scirra.com/forum/topic63900.html
Link to .capx file (required!):
Contains CAPX (saved in [r119]) along with exports (bug exported from [r120.2])
Steps to reproduce:
0. Open BUG export OR Open CapX file in [r120.2] and Preview
1. Hold Right/Left into a 2 tile high wall
2. Push jump
3. Continue holding left/right
Sprite jumps then immediately goes on platform
Sprite jumps and finishes jump with arch while going right/left.
Internet Explorer: yes
Operating system & service pack: Windows 7 x64
Construct 2 version: [r120.2] x64
The issue seems to be affected by changing platforming variables. In the previous thread I modified the jumpstrength in the capx file to 300, and it only affected 3 tile high walls instead of only 2 tile high walls.
I have included the exported project as well both from [r119] and [r120.2], as the bug is noticeable upon export.
Looking into it, it could be the bugfix from r120 which is messing it up:
Bug Fix Platform: possible 1px hover before triggering 'On land'
It's the only thing that seems to have changed in platforming since [r119]