Im getting unexpected results when using is overlapping other instances.
In the capx wait 5 seconds and any overlapping objects will be destroyed.
However none of the objects should be overlapping.
Im guessing its either something with is overlapping, or the collision poly's have changed somehow.
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Side by side objects count as overlapping. Is that what you mean?
Guess I'll have to just change the poly collision.
Still, seems like there should be some other way to handle this since graphically it would leave a bunch of lines.