I'm using this card game example (Card game ) for a project and since this version (r110) the shuffle didn't work, its full of ace.
I didn't find anything on the changelog related to this mecanics, any idea ?
I noticed the same behavior as well in my game which shuffles a set of tiles when it starts and is now completely broken... since I'm a bit in a hurry with an update I don't have much time to investigate this and I'm reverting to r109: hopefully this will get fixed soon?
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Something is broken with my game too. I didn't figure out what exactly is the problem, but in my case it's probably something to do with object ID's. I wen't back to r109 and kindly wait if my game would work with the next version.
probably related to the Array Bug mentionned
It seems related to issues already reported.
I think there's some error in the loops in r110 which seems to have a deep impact on some of the plugins' behavior.
If you're in a hurry, as roberto mentioned you can downgrade to r109.
The issues will probably fixed in the next release in about a week according to the steady release cycle.
Even maybe earlier.
I can't open the .capx linked in the original post, does it use third party plugins or behaviors?
We fixed an issue with Array's 'For each element' not working, if your project uses this it's probably already fixed.
Is this fixed in r110.2?
Yes it is !
Thanks Ashley :)