Upon rotating the layer, blend shaders assigned to sprites resize incorrectly and creates a hall of mirrors effect.
at a layer angle of 45, the width of the shader is double and the height is 0
It only happens to sprites that are not at angle 0
Arrows left+right to rotate the layer.
Squares have the 'darken' effect enabled. I've tested with several other blend modes but not all of them.
The square on the left is angled at 0 and is unaffected
middle is angled at 45
right is angled at 0.01
I have latest ati drivers, tried in chrome and ff.