I'll not attach a CAPX because this bug is about a procedure.
On the last releases, we could import animated GIFs just leaving the images on the canvas or importing it as "frames" when inside the image editor.
Now, on R100, it's only working when you import the image dragging it to the canvas. It impact on Our job when we need to make another animation inside the same instance.
How to reproduce the bug:
- Start a new project;
- Create a new sprite object;
- Open the animation editor for this sprite;
- Right click on the Animation Frame window;
- Click on Import Frames;
- C2 will import only the first frame, instead of all the frames;
This procedure was working fine on the R99<
Here is an animated GIF to make easy your job:
<img src="https://dl.dropbox.com/u/47035927/02%20-%20Image%20Resources/01%20-%20Character%20Templates/01_standing.gif" border="0" />
and a video of the procedure: