Link to .capx file (required!):
This is a light modification of the predictive aiming example. All that was changed was upping the rotation speed of the predictive turret to 10,000,000 (trying to get instant rotation) and reducing the range, as well as automating the movement of the player sprite.
Steps to reproduce:
1. Run the capx.
When the player sprite enters the range of the predictive turret, the first shot always misses.
The first shot should aim correctly with the others.
Internet Explorer: yes
Operating system & service pack:
Construct 2 version: