Player jitters on floor, causing missed jumps request
This is more critical when the platform angle is between 90-270, making jumping almost impossible.
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Is this a bug or should i handle jumping from rotating platforming separately with vector Y/X?
Update: I found a temporary solution, if the wall angle is between 300-420 and the player is not jumping, i am pushing the player 2px in self.angle+90, this keeps him steady and jumping is working better.
Maybe this is something that should be auto implemented for the platform plugin.