Platform behaviour double jump bug

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  • Problem Description

    There is no way you can set the strength of the second jump in the platform behaviour

    Attach a Capx

    No

    Description of Capx

    -

    Steps to Reproduce Bug

    • Step 1 Create project
    • Step 2 Add the platform behaviour to an object
    • Step 3 The second jump is as strong as the first one, which is ok for some games, but in others we need that the first and the second jump have different strength

    Observed Result

    The object can jump two times with the same strength

    Expected Result

    Like in most of the games that have the double jump feature, the second jump is not as strong as the first one

    If you could set the strength of the second jump it would be much more realistic

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Construct 2 Version ID

    R195 (64-bits)

  • So this isn't an actual bug, but a feature request?

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  • Closing as this is not a bug (as in a defect). The platform behavior only has one jump strength setting so that is the one used for both jumps. It should be straightforward to customise this with events if you want to change that, by turning off double jumps and making your own with events.

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