This also happens in C3
When a sprite (with platform behavior) is pushed by a solid object (with sine), the sprite bounces on the ground inexplicably.
Attach a Capx
https://www.dropbox.com/s/l78963yarevjx ... .capx?dl=0
Description of Capx
There is a sprite (with platform behavior and with black color) and a solid object with sine behavior.
There is a solid tilemap type floor.
The platform behavior has the default values.
Steps to Reproduce Bug
- Step 1 - Take the sprite to be pushed by the solid object with sine behavior
- Step 2 - Let the solid object push the sprite and do not move the sprite while the solid object pushes it
- Step 3 - Observe how the sprite bounces on the floor when pushed
When the sprite is pushed by the solid object, the sprite bounces on the ground.
The sprite should not bounce on the ground when it is pushed.
- Chrome: (YES/NO)
- FireFox: (YES/NO)
- Internet Explorer: (YES/NO)
Operating System and Service Pack
Construct 2 Version ID