A Physics (behavior) object falling due to gravity will suddenly "stop" if its being transformed (size changed).
This happens in all latest versions of C2 - Not sure if it is since the beginning!
This is the simplest way to identify this bug:
Create a Sprite --> "Square" --> Behavior --> Physics
Event: At timer > 1.5, Action: Square.width = Square.width - 1
Observation: Square starts to fall normally, until time > 2, it stops right there and reduces its size.
Expectation: The square should have continued to fall during transformation, because Physics behavior and motion should be independent on the size/shape (i.e. graphics) of the object !
Secondly, it defies "Physics" with that unnecessary pause in motion.
Am I right?
EDIT: CAPX File - Download here: http://www.filedropper.com/physicsbug
I can't find an option to attach a file? - is this normal?