Link to .capx file (required!):
Steps to reproduce:
1. Setup 2 different spawn areas. (two teams, ie. blue and green)
2. Create a blue team sprite with pathfinding behaviour (custom obstacles).
i. Spawn in respective spawn area.
ii. Add opposing team spawn area to obstacle list.
iii. Regenerate obstacle map.
iv. Find a path somewhere in the layout.
v. Travel along path.
3. Same as step 2 but with the green team.
i - ii - iii - iv - v
(Optional) If spawn areas placed to far for viewing, setup a method to observe the results. (eg, player sprite with 8Direction and ScrollTo behaviour)
Only one team actually moves as.
From my personal observation, green team spawns and finds a way around but never into blue area; blue team, on the other hand, does not give a single pixel about the fact that green in infesting the area.
Adding green spawn area to blue's obstacles list allows blue to wander everywhere but into green spawn area.
Vice-versa for green.
Internet Explorer: yes
Operating system & service pack:
OS: Windows 8
Construct 2 version:
Construct 2: r132