Pathfinding Bug Layout Transition

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  • Problem Description

    I'm using pathfinding to move the player to the click of the mouse coursor (mouse.x , mouse.y)

    it been working fine until I notice this disturbing bug.

    here is the principal layout where the game beginning. You can switch and past to another layout by clicking

    in a object on the map. So when I switch from the principal map, to this one

    seems alright, no problem.

    but when I'm going further to the right side of the map, at this point

    pathnfinding bug. Player don't move and if I force it, he's getting stuck.

    Steps to Reproduce Bug

    • Step 1 start to the principal layout1
    • Step 2 go to the next layout2
    • Step 3 moving player at 3000 pixels(I didn't count, from the left to the right of the layout2

    Observed Result

    • pathfinding doesnt' work anymore
    • IF I start the game from the layout 2, there is no bug
    • If I modificate pathfinding cellsize (wich is 55, as default) and I start the game from layout 1 and goes to layout 2, the player is stuck at the beggining of layout, at this point so

    Expected Result

    Pathfinding works everywhere (

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: didn't test

    Operating System and Service Pack

    windows 10

    Construct 2 Version ID


    thankfull for your attention

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  • frayt

    You need to include a .capx that shows the problem with precise steps to recreate.

    As per the Bug Reporting Requirements, the .capx should not be your full project.

  • Closing, .capx missing and screenshots make it clear it's not a minimal .capx as per the bug report requirements anyway.

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