9 patch and tiled object move if placed outside of layout

  • Problem Description

    If you ever place either a tiled object or 9 patch outside of the layout on either the left side or the top, when you start the game it will move it right or down a single pixel respectively.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/7282045/borderoffset_tiled.capx

    Description of Capx

    There are 3 layouts that illustrate the problem - the 9patch and tiled layouts show that when you run the game the assets get moved down and left a single pixel whereas the Sprite has the expected behaviour whereby it doesn't move at all.

    Steps to Reproduce Bug

    • Create a tile or 9 patch asset
    • Place it slightly outside to the left or above the layout
    • Run the layout

    Observed Result

    Observe that asset has moved a single pixel in opposite direction to the one that it was moved outside of

    Expected Result

    That neither the 9 patch or tiled object do not move from where they are placed in the editor

    Affected Browsers

    • Chrome: (YES)
    • FireFox: Untested
    • Internet Explorer: (YES)
    • iPhone export (CocoonJS): (YES)

    Operating System and Service Pack

    Windows 7 SP 1

    Construct 2 Version ID

    Release 178

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  • Thanks, should be fixed in the next build. Looked like 'Pixel rounding' rounded the wrong way sometimes.

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