If you ever place either a tiled object or 9 patch outside of the layout on either the left side or the top, when you start the game it will move it right or down a single pixel respectively.
Attach a Capx
Description of Capx
There are 3 layouts that illustrate the problem - the 9patch and tiled layouts show that when you run the game the assets get moved down and left a single pixel whereas the Sprite has the expected behaviour whereby it doesn't move at all.
Steps to Reproduce Bug
Observe that asset has moved a single pixel in opposite direction to the one that it was moved outside of
That neither the 9 patch or tiled object do not move from where they are placed in the editor
Operating System and Service Pack
Windows 7 SP 1
Construct 2 Version ID
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Thanks, should be fixed in the next build. Looked like 'Pixel rounding' rounded the wrong way sometimes.