NW.JS blending not working properly

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  • Problem Description

    When previewing (or exporting) with NW.JS, the layout is not displayed properly with blending options that are set.

    Tested and it works with Firefox, Chrome and Internet Explorer.

    Also, if "Enable WebGL" is set to OFF, then it works correctly in NW.JS (as well as in all browsers). But if WebGL is enabled (ON), then preview doesn't work with NW.JS

    Attach a Capx

    Here's a CAPX of the issue that can be tested :

    https://drive.google.com/drive/folders/ ... sp=sharing

    Description of Capx

    CAPX is really simple with a Blue_Sprite that is "not working". Please note the blend options in these 2 layers.

    Steps to Reproduce Bug

    • Step 1 - Open CAPX, and set Preview to NW.JS. Blue_Sprite will not show in preview (it is black).
    • Step 2 - When opened in Firefox, IE, or Chrome, everything is working properly.
    • Step 3 - If WebGL is disabled, then it works correctly.

    Observed Result

    Blue_Sprite in the CAPX shows as black (not showing that is), when previewing with NW.JS and WebGL is enabled

    Expected Result

    Blue_Sprite needs to show up with these blending options when previewing with NW.JS, as well when the game is exported.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 10 Pro, x64 version 1607, build 14393.351

    Construct 2 Version ID

    Release 239, 64bit

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  • Thanks, should be fixed in the next build. But it looks wrong in the editor itself as well, which you didn't mention, do you see it correctly there?

  • Hi Ashley, sorry for my late reply. I do see it correctly in the editor (at least I believe this is correct), here's a screenshot from the editor :

    https://drive.google.com/drive/folders/ ... sp=sharing

    Thank you for your reply!

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