____ A concise description of your problem here ____
When exporting to NODE WEBKIT, sometimes the code won't connect to the SIGNALING SERVER (gives an OBJECT ERROR).
This baffled me for a long time, but then I realized - the error only happens when SKYPE IS RUNNING.
If you turn off SKYPE, it connects to the SIGNALING SERVER. This conflict with SKYPE only happens with a NODE WEBKIT export, not when running in a browser or when running in preview mode.
Similarly, sometimes my NODE WEBKIT server would crash (object error). In fact, I couldn't get my multiplayer host to run for more than an hour without a crash. Some people on this forum suggest it's a MEMORY LEAK. I think not...
I think it's a conflict with other programs. I traced my crashes to STEAM. I had it running in the background and when STEAM would go out and try to get an update from it's server, my HOST would get an error from the SIGNALING SERVER and crash.
I'm guessing this is the same bug as SKYPE - some kind of conflict between applications.
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